Futoshiki

How to play

Fill every square with 1–4 on a 4 × 4 board, or 1–5 on a 5 × 5 board. Use each number once in every row and column. Obey every inequality: its pointed end faces the smaller number. There are no smaller Sudoku boxes.

Tap a square, then a number below the board. Underlined numbers are fixed clues. Erase clears the selected number and its notes. Turn Notes on to toggle possible numbers in a blank square. A selected square has an inset outline; rule conflicts stay visible until changed or undone.

Keyboard: Tab to the board; arrows move, Home/End move along the row. Type a digit to enter it; N toggles Notes. Delete or Backspace clears the selected square. Ctrl/Cmd+Z undoes; Ctrl/Cmd+Shift+Z or Ctrl/Cmd+Y redoes. The number buttons and all other controls work with Enter or Space.

This finite collection has 12 original puzzles at each size. Size is not a difficulty rating. Next chooses another puzzle at your size; changing size or restarting asks before replacing unfinished choices. Local resume stays in this browser, without accounts or sync. Undo history lasts for this session.

Stuck?

Start with long inequality chains: a chain of four increasing cells on a 4 × 4 board must be 1, 2, 3, 4. A number already in a row or column cannot appear there again.

Hint reasons from your current numbers and notes. If a square has notes, only those candidates are allowed during hint checking; an empty note list leaves all numbers possible. Notes are not filled in or corrected automatically. If a hint reports a contradiction, change a number, clear restrictive notes or undo.

Hints explain constraint elimination or a value proved by bounded search. A search limit means no move was proved within the budget. Apply hint is a separate action. Hints and reveals mark the board as assisted; a reveal replaces all choices after confirmation.

Rules reference: Puzzler’s Futoshiki instructions. All boards, code, diagrams and explanations here are original.