SameGame

Score 0

7 × 9 · Score attack

How to play

Select a group of at least two matching tiles joined along their sides, then choose Remove. Diagonal touches do not join a group. Circles, diamonds and triangles identify the three tile types without relying on colour.

Tiles fall straight down into gaps. Empty columns close to the left. Plan how each removal will bring matching tiles together.

A group of n tiles earns (n − 2)² points: two tiles score 0, three score 1, and five score 9. There is no clearing bonus or leftover penalty. Clear the board to win; if only isolated tiles remain, the game ends with your current score.

This is a random 7 × 9 score attack, with no guarantee that every board can be cleared. Replay restores exactly the same starting tiles and resets your score. New board changes the tiles. Both ask before replacing an unfinished game with removals.

Keyboard: Tab to the board and move with the arrow keys. Home/End moves to a row's ends. Enter or Space selects the group; Tab to Remove and press Enter to confirm. Escape clears the selection. Ctrl/Cmd+Z undoes; Ctrl/Cmd+Shift+Z or Ctrl/Cmd+Y redoes.

Your board and score resume in this browser when local saving is available. Undo and redo last for this visit. There are no accounts or synced scores.

Stuck?

Try to avoid leaving one tile of a shape by itself. Removing a small group can bring two larger groups together, so the largest available group is not always the best first move.

Use Undo to compare move orders, or Replay to try the same starting board again. A pair is worth zero points but can still help rearrange the board.

The Colourfall Cavern · clear the crystal arch