Sunset Club
TablesShoot the chrome loop to open the lounge
Loading. Three balls per round; best scores stay in this browser.
How to play
Hold Launch to pull the spring, then release. Use the two flippers to keep the steel ball in play. Touch both flipper buttons together, or use A / ← and D / →. Space launches; P pauses. Click the playfield to use the keyboard.
Hold Launch, then release. Use the thumb buttons, A / D or the arrow keys. Hold a flipper to catch a gentle return, release until the ball rolls out, then flip again to aim.
Shoot the wide chrome loop on the right. Its first complete trip opens the green lounge canopy and reveals the brass snail. The lounge stays open for the rest of the round.
Two charges of the amber Sunwheel add one real ball: Double Ball, then Triple Ball. Hit its bumper or complete the chrome loop to charge it; a full leaf bank also adds a charge. Awarded balls launch automatically.
With three balls committed, no free slot or the round’s 12-extra-ball allowance spent, the next Sunwheel reward becomes Golden Hour: all scoring doubles for 12 game seconds.
The five green and orange leaves are optional. Light them to raise the multiplier and bank a bonus for your next complete loop. Leaves, banked bonus, wheel charge, multiplier and the discovered snail survive a lost ball.
Friendly gives the gentlest pace, Arcade is faster and Expert is fastest. The same reachable flippers, side returns and loop geometry apply at every difficulty.
Three balls per round. Extra balls share the current turn; it ends when all balls drain. This table keeps its side return guides at every difficulty. Friendly has the gentlest pace and a 10-second launch save; Arcade is faster with a 6-second save; Expert is fastest with no save. The countdown follows the game clock. One launch-save replacement is available per ball turn.
Pause before leaving. Returning to a hidden tab requires Resume. New round and difficulty changes ask before replacing active play. Active rounds do not survive a reload; only best scores are stored locally, separately for each table and difficulty.
WebGL and WebAssembly are required. Sound is off; this version is silent. The ball and moving mechanisms are visual gameplay; a complete nonvisual play mode is not provided.
Scoring & shot tips
Pop bumper 100; Sunwheel hit 150; new leaf 150; full bank 1,000; complete chrome loop 1,500; first lounge opening 1,000. These awards use the earned 1×–5× multiplier.
A full bank lights a bonus of 2,500 × the earned multiplier, paid once by the next complete loop. Golden Hour doubles every award, including that bonus. Completing another bank can raise the multiplier again.
At most three balls can be live or queued, with up to 12 awarded extras per round. The three normal turns still end when every live and queued ball drains. Score ceiling 9,999,999.
Try catching the ball with a raised flipper, then release and flip again. Early contact near the pivot and a late tip shot produce different trajectories. Raised tracks score after a completed traversal; a rollback does not count.