↖ What will light the square behind the wall?LIGHT, MADE VISIBLE.
01Light
One bulb, four directions.
A bulb lights its own square, then sends light up, down, left and right.
Follow the four paths. Light travels along straight rows and columns, all the way to the edge of the board or the first black wall. White squares let it keep going.
↳No diagonals. No turning corners.
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02Walls
A wall changes everything.
Follow the beam to the right. Here, it stops.
The black square is a wall. The white square beyond it stays dark, even though it is in the same row as the bulb. It will need light from another direction, or a bulb of its own.
↳Numbered and unnumbered walls both stop light.
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03The goal
Find the last little piece of darkness.
The goal is to illuminate every white square.
This board has just one dark square left: row 6, column 5. The outlined squares are the only places with a straight, unblocked path to it. But two already receive light from other bulbs. A new bulb there would see an existing one.
↳That leaves the dark square itself. It needs its own bulb.
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04Bulbs
Bulbs need a little space.
Deliberately incorrect
Two bulbs must never shine directly on each other.
These bulbs share an open row. There is no wall between them, so each bulb illuminates the other. The line between them and the exclamation marks identify the conflict.
!Being farther apart does not help. Only a wall or a different line can separate them.
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Now there is a wall between them.
Moving the second bulb beyond the wall removes their line of sight. Both bulbs can stay. Notice that their rows still match: the wall is what makes this arrangement legal.
↳This is a valid placement example, not yet a solved board.
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05Crossing
Light can meet light.
Can light beams cross in Akari?
Look at the outlined square. One beam travels across it; another travels down through it. Neither bulb lies in the other bulb’s row or column. Would you allow this?
↳Yes. An empty square may receive light from more than one bulb. Crossing beams are allowed.
The lower bulb moves up into the other bulb’s row. What was an empty meeting point now contains a bulb — and that bulb is being illuminated by the first one.
!Light meeting light is fine. A bulb lighting another bulb is the conflict.
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06Numbers
The number belongs to the wall.
New example · numbered walls
A 0 means no bulbs immediately beside this wall.
Only the four side-sharing squares matter: above, below, left and right. The × marks are notes reminding us not to place bulbs there. Those white squares still need light.
↳A × is a note, not a wall. Light passes straight through it.
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A 2 needs exactly two bulbs beside it.
Count the bulbs touching a side of the numbered wall. A diagonal bulb does not count. Neither does a distant bulb in the same row. The number counts neighbouring bulbs, not illuminated squares.
↳An unnumbered wall blocks light, but asks for no particular number of bulbs.
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07Think
New board · a complete worked puzzle
Don’t guess. Follow what you know.
Let’s solve one small puzzle together.
Start with the clues that leave the fewest choices. Every move below follows from a wall, a bulb already placed or a square still waiting for light.
↳Rows go across; columns go down. Row numbers increase from top to bottom, and column numbers from left to right. Use the labels to follow each move.
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Deduction 1 / 6
First, listen to the zero.
The 0 at r5c5 rules out bulbs at r4c5, r5c4, r5c6 and r6c5. Mark all four. These are still white squares: they will need light from somewhere else.
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Deduction 2 / 6
Two neighbours. Two bulbs.
The 2 in the top-left corner, r1c1, has only two white neighbours: r1c2 and r2c1. It needs exactly two adjacent bulbs, so both squares must contain one.
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Deduction 3 / 6
One available neighbour.
The 1 at r1c6 touches a wall on its left and the board edge above and to its right. Its only white neighbour is r2c6. That square must hold its one bulb.
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Deduction 4 / 6
The same idea, at the other edge.
The 2 at r6c2 has a wall on its left and the board edge below. Its only white neighbours are r5c2 and r6c3, so both must contain bulbs.
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Deduction 5 / 6
Three neighbours are already ruled out.
Around the 1 at r3c2, r2c2 already sees the bulb at r1c2; r3c1 sees r2c1; and r4c2 sees r5c2. Another bulb in any of those squares would conflict. Only r3c3 remains, so place the bulb there. The 1 is satisfied; its other neighbours stay marked.
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Deduction 6 / 6
Follow the darkness to its source.
Before this move, the marked square r5c4 was still dark. Walls block it on both sides, and the 0 prevents a bulb there. The possible sources at r1c4, r2c4, r3c4 and r6c4 already saw bulbs, leaving only r4c4. The bulb shown at r4c4 now lights r5c4: all white squares are lit, every numbered clue is exact, and no bulbs see each other.
Every white square is now lit. Every number has its exact count. No bulbs see one another.
Start with the 0: its neighbours cannot contain bulbs. Choose Bulb or Note, then tap a white square.
A little nudge?
Ask for a reason, then make the move yourself. You can undo any move, including a revealed solution.
Keyboard & controls
Tab into the board. Arrow keys move between white squares. Enter or Space places or removes the selected Bulb or Note. X toggles a note. Undo restores the previous move. Marks never block light.
Light every white square. A bulb lights its own square and straight along its row and column, stopping at walls or the board’s edge.
Keep bulbs out of each other’s light. Beams may cross and overlap on empty squares.
Match the numbered walls. A number counts only the bulbs in immediately adjacent squares: above, below, left and right.
Little questions. Clear answers.
Can light beams cross in Akari?
Yes. An empty square can be lit by two or more bulbs. A bulb cannot shine on another bulb. The crossing diagram above shows the difference.
Does light travel diagonally?
No. Light follows rows and columns only. Diagonal bulbs also do not count towards a numbered wall.
What does a black square without a number mean?
It blocks light just like a numbered wall. It has no required adjacent bulb count.
Can a no-bulb mark be illuminated?
Yes — it must be. A × is only a solving note. It does not block light or turn a white square into a wall.
Do I have to use the fewest possible bulbs?
No. To finish, light all white squares, satisfy every numbered wall and prevent bulb conflicts. There is no separate rule asking you to minimise the bulb count.
Where should I start a new puzzle?
Look for a 0, a wall with just enough available neighbours for its number, or a dark square with only one possible source of light. After each placement, check the newly lit rows and columns.