Two rows belong to you.
Four rows. Eight pits in each. You play in your own two rows; the two front rows meet in the middle.
This is Bao la Kiswahili. Each player begins with ten seeds on the board and 22 in reserve: 64 seeds altogether. Here South is you: the bottom two rows. North plays the top two.
The standard opening position.
One seed. Then another.
Begin with one seed from your reserve. Pick up the chosen pit and sow its seeds, one per pit, around your own two rows.
Here A6 holds two seeds. Add one, lift all three, then drop them into A7, A8 and B8. B8 was empty before the last seed, so the turn stops.
This first move has no capture. The next examples show what changes.
One legal first move from the standard opening.
The last seed can start something.
Here the last seed reaches a pit that already holds a seed. Gather both and keep sowing. It is still your turn.
In this new example, B8 already has one seed. Your last seed makes two: lift both and continue to B7, then B6. B6 was empty, so you stop. Houses, captures and takasia create special cases.
A different early position, reached after two legal moves.
Meet across the middle.
In the opening phase, add a reserve seed to an occupied front pit facing enemy seeds. Capture those seeds, then sow them back into your own side.
A3 faces North’s a6. Take its two seeds and re-enter through A1, then A2. Captures are compulsory when available. This central pit permits either entry end; pits near an end force the nearby entry.
Seeds stay in the game. There is no score pot.
A separate capture example, also reached after two legal moves.
A little house. A deeper game.
The square pit is the nyumba: your house. It begins with six seeds and has special rules during the opening phase.
When an owned house holds at least six seeds, it can stop a turn. During a capturing turn the game may offer Keep or Use. Using all its seeds ends ownership. The game shows these choices only when they matter.
Back at the opening: six seeds in each house.
When your hand is empty.
After both reserves run out, mtaji begins. Start with a legal pit holding at least two seeds. There is no reserve seed to add.
Here lift three seeds from A7 and sow towards A6, A5 and A4. The last pit was empty, so stop. Captures still come first. On a non-capturing turn, a legal front-row start takes priority over the back row.
A later position, reached after 48 legal moves. Both reserves are empty.
The front row decides it.
Empty the other player’s front row, or leave them without a legal move. That is how you win Bao.
In this separate later example, North captures South’s final front seed. South still has seeds in the back row, but the game ends immediately. Captured seeds are not score points or an off-board bank.
A separate ending, reached after 89 legal moves. North plays this turn.